The picture above shows a flattened version of my cow mesh with the cow rug spread over it. I used software called BodyPaint to map the texture onto the mesh. It let me look at the flattened surface of the cow in the same way as a map of the world lets me look at a flattened surface of the globe. That's why 3D artists call this process 'mapping'.
You'll see I've made a few changes to the cow skin and also painted in some of my own colours so things like the cow's lips are the right colour.

I'm satisfied with how the texture wraps around the cow now (above). So I drop it back into my scene and start working on the materials to colour all the other objects.

I've finished the job of putting materials onto everything (above) and am ready to get the computer to 'render' the scene. It looks a little bit strange because I'm only showing it the way I see it when I work in the computer. But rendering will change all that.
Rendering is the process of getting your computer to convert all your hard work in modelling, texturing and lighting into a finished bit of art. You leave the computer to do this on it's own, and it can take a lot of time.
How much time, depends on a whole lot of things, like for example, how fast your computer is, how many objects are in the scene, how complex those objects are, how many lights are used in the scene, and how big you want the final image to be. To render this image big enough for, say, a half-page magazine illustration would take about 10 hours on an old computer or about a couple of hours on a new one.

And here's the finished illustration (above). I've opened the rendered file in Photoshop and added a bit of fuzzy hair around its head and ears, but the 3D software did the rest.
How the Cheddar Warrior picture was made
Back to the gallery of 3D art
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