Making
the Cheddar Warrior - sticking the bits together 3D
artists talk about 'compositing'. That's where you make
up a complex image by sticking different bits of an image
on
top of each other. The reason we do it that way is because
a picture might be too demanding
to
handle
in one piece.
Here's
the compositing I did for the Cheddar Warrior.
The
animation above shows the 3 main layers I used to make up
the final image.
Background
layer
I needed a different
type of lighting setup to the foreground stuff, and that's
one of
the reasons why I created it
as a separate file
Building
a background One
thing that takes a real lot of time is a thing called rendering.
Rendering is the process of getting the computer to turn
all your modelling, lighting, texturing and other stuff
into a finished image. That can tie up the computer for
hours or even days. So if you can cut your render time
then it's worth it.
That
reflective wavy sea water takes forever to render so I
just masked out the bottom of the image with
some solid black.
After all, that bit's
going to be covered up with the forerground stuff.
This
background has already had some tricks applied to it, to
give the impression that you can see
through the water to the sandy bottom. In the
original render you couldn't see through it.
Here's the foreground layer which
goes directly above the background layer.
Building
a foreground scene Here are the rodents and the boat. I used
a special kind of lighting called HDRI
for this.
HDRI stands for 'high dynamic range image'.
Still doesn't make much sense does it? Well, using an HDRI
setup lets you light a scene in pretty much the same way
that nature does. You see, in the real world,
objects are cast with reflected light from
everything around them, and those reflected rays of light
give an object subtle tones and glows which we think of
as being 'realistic lighting'. In the computer setup I
used here, the HDRI part of the lighting refers to the
fact that I use a special kind of super-intense photo,
a high-dynamic-range one, wrapped around the scene, to
illuminate it.
Extreme
foreground These gum leaves, with the suggestion of light shining through them,
were placed on top of everything. That grey and white checker board pattern
you see here is something that Photoshop does. That's its way of showing
the bits where I haven't put anything in yet.
Gum
leaves over the top Finally, some gum leaves were put
on top, and deliberately blurred to make them out
of focus. Putting extreme foreground things out of focus simulates
the way cameras and our eyes work, and lets you draw attention
to the things in focus at the
centre of the scene. Click here if you
want to find out how I made
these gum leaves.
All
the layers together When you get to this stage you hope it works, because sometimes it doesn't.
Sometimes the lighting looks too different between the different parts
of the scene. Or sometimes the perspective differs. So it takes a lot
of planning to make it all work together
Finishing
it off I could have built the entire scene
in one very complicated file, and rendered it in one go. The
software I use, called Cinema 4D, can handle it.
But when you're working to a deadline it's often better
to think about what your needs are and how to get there most
efficiently.
Rendering
the
file in one go would have taken my computer hundreds of hours
to finish the scene. And it would have taken me a lot of extra
time in setting it up too.